ExperienceCraft Roadmap:
Year 1-2: Building the Discipline
Objective: Establish ExperienceCraft as a recognized and respected discipline.
Develop Core Principles: Finalize foundational concepts like Flow, Journey, Transformation, and Facilitation.
Create Educational Content: Offer workshops, online courses, and publish introductory materials.
Online Presence: Launch the website featuring principles, case studies, and an experience portfolio.
Community Building: Foster a network of practitioners and enthusiasts through forums and social media.
Networking: Partner with professionals, academics, and industry associations to increase visibility.
Year 2-4: Developing the ExperienceCraft App
Objective: Develop a digital platform that serves two key purposes: as a marketplace for experiences and a learning hub to teach users how to craft immersive and meaningful experiences.
Design and Development: Build an app focused on crafting and sharing immersive experiences.
Content Integration: Incorporate a library of experiences and collaborate with creators.
Beta Testing: Launch a pilot version to gather user feedback and refine features.
Marketing and Launch: Develop a strong brand identity and promote the app to attract users.
Growth and Expansion: Continuously update the app with new content and features based on user engagement.
Year 4 and Beyond: Innovating User Interfaces
Objective: Disrupt traditional user interfaces by developing customized, post-AI and quantum computing-ready interfaces.
Research and Development: Explore new interaction models suitable for advanced technologies.
Redefine Interface Design: Create experience-centered interfaces that prioritize immersive engagement.
Collaborations: Partner with tech innovators and industry leaders to push boundaries.
Education and Advocacy: Train designers and developers in new paradigms and advocate for adoption.
Implementation: Integrate innovative interfaces into products and services, setting new industry standards.